Once you dip into the low teens, though, the game becomes unbearably slow, and effectively turns into an RTS without the real-time aspect. Ideally, you'd want to maintain a constant frame rate of 30, but we found that the game is more than playable at a decent pace in the low 20s. From what we can tell, the game seems to base the simulation speed off of how many frames are rendered. Our final results are the average of three runs.ĭon't be surprised if you see some very low results, as Command & Conquer 3 has a frame rate cap of 30 frames per second. Using a 30-second FRAPs run, we replayed the invasion and destruction of an enemy base using an array of Nod forces. We tested Command & Conquer 3 on an eight-player skirmish map called the Rocktagon. Command & Conquer 3 looks fantastic on a sub-$1000 rig. What makes it even better? Exceedingly modest system requirements. Fields of Tiberium irradiate the ground with a sickly green glow, and the sky takes on strange hues that ebb with the constant flashes of battle. EA Los Angeles made tremendous use of shaders that make the atmosphere pulse with life and give the world an organic feel. Command & Conquer 3 Tiberium Wars graphically shames its predecessors in a variety of ways. Kane's back, and his bald head's never looked better.
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